using UnityEngine;
using System.Collections;

public class AutoRotate : MonoBehaviour {

	
	public float spd;
	
	void Awake(){
		spd = Time.deltaTime*spd;
	}
	
	// Update is called once per frame
	void Update () {
		transform.rotation = Quaternion.Euler(0,0,transform.eulerAngles.z+spd);
	}
}
